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Old Jun 16, 2007, 02:57 PM // 14:57   #1
Frost Gate Guardian
 
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Default A/X PvE Skills Sin

12+3+1 Dagger
12+1 Critical

Critical Agility
Unsuspecting Strike
Wild Strike
Death Blossom
Moebius Strike {E}
Critical Strike
Critical Defenses
Rez Skill

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The build is really easy to run. Basically you apply Critical Agility before you go into a battle and then just spam your skills. I save Critical Strike for if my Critical Agility or Defenses are about to run out.
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Old Jun 16, 2007, 03:17 PM // 15:17   #2
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Considering how enchantment reliant the build is, there's not any reason you shouldn't run [skill]Golden Phoenix Strike[/skill] instead of Unsuspecting and Wild Strike. Use your free slot for a running or shadowstep skill. Personally, I like [skill]Death's Retreat[/skill].

*edit* Just tried out the build and it knocks down all 4 test dummies before they respawn very easily.

Last edited by XvArchonvX; Jun 16, 2007 at 03:23 PM // 15:23..
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Old Jun 16, 2007, 03:21 PM // 15:21   #3
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Critical Agility goes well with Flashing blades as well. Just to let you know. Since PvE sin are normally based on ether Flashing blades or Moebius strike.
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Old Jun 16, 2007, 07:15 PM // 19:15   #4
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Quote:
Originally Posted by XvArchonvX
Considering how enchantment reliant the build is, there's not any reason you shouldn't run [skill]Golden Phoenix Strike[/skill] instead of Unsuspecting and Wild Strike. Use your free slot for a running or shadowstep skill. Personally, I like [skill]Death's Retreat[/skill].

*edit* Just tried out the build and it knocks down all 4 test dummies before they respawn very easily.
ty for the tip i added golden pheonix strike to the build and it works great
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Old Jun 17, 2007, 04:58 AM // 04:58   #5
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The more I play the build, the more I like it. The only places it doesn't work exceptionally well in is where enchantment stripping is heavy. Since the attack combo doesn't require too many skills, there is room for a utility skill such as Expose Defenses or Mending Touch.
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Old Jun 17, 2007, 06:00 AM // 06:00   #6
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Actually you can use wild blow instead of Critical Strike - WB doesn't require offhand attack so you can land a critical anytime (Malicious Strike is more conditional).
And when I played my Asn with simular build - you even dont need critical strike, with Critical Eye you have 26% to make crit, so you usually land a critical with your common chain and with increased speed you will land enough of crits in 6~8 sec timeframe
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Old Jun 17, 2007, 08:13 AM // 08:13   #7
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Crit Strike is probably for energy management too.
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Old Jun 17, 2007, 03:50 PM // 15:50   #8
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Quote:
Originally Posted by centur
Actually you can use wild blow instead of Critical Strike - WB doesn't require offhand attack so you can land a critical anytime (Malicious Strike is more conditional).
And when I played my Asn with simular build - you even dont need critical strike, with Critical Eye you have 26% to make crit, so you usually land a critical with your common chain and with increased speed you will land enough of crits in 6~8 sec timeframe
As Yanman said, Crit Strike is there for energy management. Using wild blow will cost you 5 energy, give no extra energy or extra damage. If going against enemies that use blocking stances, it's not a bad idea, but Expose Defenses can do the same and prevent blocking from enchantments as well.
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